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D&D · SRD 5.1 (5e, 2014)

Dragon Turtle Gargantuan Dragon, Neutral

Armor Class
20 (natural armor)
Hit Points
341 (22d20 + 110)
Speed
20 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE251020101212
MOD+7+0+5+0+1+1
SAVE+7+0+5+0+1+1
Saving Throws
Dex +6, Con +11, Wis +7
Resistances
Fire
Senses
darkvision 120 ft.; Passive Perception 11
Languages
Aquan, Draconic
CR
17 (XP 18,000)

Traits

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) Piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) Slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) Bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) Fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal