OmnisGM/ rules
Flying Sword (Animated Object)

Flying Sword (Animated Object)Small Construct, Unaligned

Armor Class
17 (natural armor)
Hit Points
17 (5d6)
Speed
0 ft., Fly 50 ft. (hover)
STRDEXCONINTWISCHA
SCORE121511151
MOD+1+2+0-5-3-5
SAVE+1+2+0-5-3-5
Saving Throws
Dex +4
Immunities
Poison, Psychic; Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses
blindsight 60 ft. (blind beyond this radius); Passive Perception 7
Languages
-
CR
1/4 (XP 50)

Traits

Antimagic Susceptibility. The sword is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) Slashing damage.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.