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D&D · SRD 5.1 (5e, 2014)

Iron Golem Large Construct, Unaligned

Armor Class
20 (natural armor)
Hit Points
210 (20d10 + 100)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE249203111
MOD+7-1+5-4+0-5
SAVE+7-1+5-4+0-5
Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
darkvision 120 ft.; Passive Perception 10
Languages
understands the languages of its creator but can't speak
CR
16 (XP 15,000)

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it takes no damage and instead regains a number of hit points equal to the Fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) Bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) Slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) Poison damage on a failed save, or half as much damage on a successful one.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal