Gnoll Medium Humanoid (Gnoll), Chaotic Evil
- Armor Class
- 15 (hide armor, shield)
- Hit Points
- 22 (5d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 14 | 12 | 11 | 6 | 10 | 7 |
| MOD | +2 | +1 | +0 | -2 | +0 | -2 |
| SAVE | +2 | +1 | +0 | -2 | +0 | -2 |
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Gnoll
- CR
- 1/2 (XP 100)
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) Piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) Piercing damage.