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Gnoll

GnollMedium Humanoid (Gnoll), Chaotic Evil

Armor Class
15 (hide armor, shield)
Hit Points
22 (5d8)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE1412116107
MOD+2+1+0-2+0-2
SAVE+2+1+0-2+0-2
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Gnoll
CR
1/2 (XP 100)

Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) Piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) Piercing damage.

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