OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Goblin Small Humanoid (Goblinoid), Neutral Evil

Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE814101088
MOD-1+2+0+0-1-1
SAVE-1+2+0+0-1-1
Skills
Stealth +6
Senses
darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/4 (XP 50)

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal