Goblin Small Humanoid (Goblinoid), Neutral Evil
- Armor Class
- 15 (leather armor, shield)
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 8 | 14 | 10 | 10 | 8 | 8 |
| MOD | -1 | +2 | +0 | +0 | -1 | -1 |
| SAVE | -1 | +2 | +0 | +0 | -1 | -1 |
- Skills
- Stealth +6
- Senses
- darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- CR
- 1/4 (XP 50)
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.