OmnisGM/ rules
Goblin

GoblinSmall Humanoid (Goblinoid), Neutral Evil

Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE814101088
MOD-1+2+0+0-1-1
SAVE-1+2+0+0-1-1
Skills
Stealth +6
Senses
darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/4 (XP 50)

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

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