OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Grimlock Medium Humanoid (Grimlock), Neutral Evil

Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE161212986
MOD+3+1+1-1-1-2
SAVE+3+1+1-1-1-2
Skills
Athletics +5, Perception +3, Stealth +3
Immunities
Blinded
Senses
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius); Passive Perception 13
Languages
Undercommon
CR
1/4 (XP 50)

Traits

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Piercing damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal