Guard Medium Humanoid (Any Race), Any Alignment
- Armor Class
- 16 (chain shirt, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 13 | 12 | 12 | 10 | 11 | 10 |
| MOD | +1 | +1 | +1 | +0 | +0 | +0 |
| SAVE | +1 | +1 | +1 | +0 | +0 | +0 |
- Skills
- Perception +2
- Senses
- Passive Perception 12
- Languages
- any one language (usually Common)
- CR
- 1/8 (XP 25)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) Piercing damage, or 5 (1d8 + 1) Piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.