OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Guard Medium Humanoid (Any Race), Any Alignment

Armor Class
16 (chain shirt, shield)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE131212101110
MOD+1+1+1+0+0+0
SAVE+1+1+1+0+0+0
Skills
Perception +2
Senses
Passive Perception 12
Languages
any one language (usually Common)
CR
1/8 (XP 25)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) Piercing damage, or 5 (1d8 + 1) Piercing damage if used with two hands to make a melee attack.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal