OmnisGM/ rules
Hobgoblin

HobgoblinMedium Humanoid (Goblinoid), Lawful Evil

Armor Class
18 (chain mail, shield)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE13121210109
MOD+1+1+1+0+0-1
SAVE+1+1+1+0+0-1
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
1/2 (XP 100)

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) Slashing damage, or 6 (1d10 + 1) Slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) Piercing damage.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.