Hobgoblin Medium Humanoid (Goblinoid), Lawful Evil
- Armor Class
- 18 (chain mail, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 13 | 12 | 12 | 10 | 10 | 9 |
| MOD | +1 | +1 | +1 | +0 | +0 | -1 |
| SAVE | +1 | +1 | +1 | +0 | +0 | -1 |
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
- CR
- 1/2 (XP 100)
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) Slashing damage, or 6 (1d10 + 1) Slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) Piercing damage.