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D&D · SRD 5.1 (5e, 2014)

Lizardfolk Medium Humanoid (Lizardfolk), Neutral

Armor Class
15 (natural armor, shield)
Hit Points
22 (4d8 + 4)
Speed
30 ft., Swim 30 ft.
STRDEXCONINTWISCHA
SCORE1510137127
MOD+2+0+1-2+1-2
SAVE+2+0+1-2+1-2
Skills
Perception +3, Stealth +4, Survival +5
Senses
Passive Perception 13
Languages
Draconic
CR
1/2 (XP 100)

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal