Lizardfolk Medium Humanoid (Lizardfolk), Neutral
- Armor Class
- 15 (natural armor, shield)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., Swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 10 | 13 | 7 | 12 | 7 |
| MOD | +2 | +0 | +1 | -2 | +1 | -2 |
| SAVE | +2 | +0 | +1 | -2 | +1 | -2 |
- Skills
- Perception +3, Stealth +4, Survival +5
- Senses
- Passive Perception 13
- Languages
- Draconic
- CR
- 1/2 (XP 100)
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.