Merfolk Medium Humanoid (Merfolk), Neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 10 ft., Swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 13 | 12 | 11 | 11 | 12 |
| MOD | +0 | +1 | +1 | +0 | +0 | +1 |
| SAVE | +0 | +1 | +1 | +0 | +0 | +1 |
- Skills
- Perception +2
- Senses
- Passive Perception 12
- Languages
- Aquan, Common
- CR
- 1/8 (XP 25)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) Piercing damage, or 4 (1d8) Piercing damage if used with two hands to make a melee attack.