OmnisGM/ rules
Merfolk

MerfolkMedium Humanoid (Merfolk), Neutral

Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
10 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE101312111112
MOD+0+1+1+0+0+1
SAVE+0+1+1+0+0+1
Skills
Perception +2
Senses
Passive Perception 12
Languages
Aquan, Common
CR
1/8 (XP 25)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) Piercing damage, or 4 (1d8) Piercing damage if used with two hands to make a melee attack.

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