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D&D · SRD 5.1 (5e, 2014)

Merrow Large Monstrosity, Chaotic Evil

Armor Class
13 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
10 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE1810158109
MOD+4+0+2-1+0-1
SAVE+4+0+2-1+0-1
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Abyssal, Aquan
CR
2 (XP 450)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) Piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 3) Piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal