OmnisGM/ rules
Noble

NobleMedium Humanoid (Any Race), Any Alignment

Armor Class
15 (breastplate)
Hit Points
9 (2d8)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE111211121416
MOD+0+1+0+1+2+3
SAVE+0+1+0+1+2+3
Skills
Deception +5, Insight +4, Persuasion +5
Senses
Passive Perception 12
Languages
any two languages
CR
1/8 (XP 25)

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.

The noble's statistics can also be used to represent courtiers who aren't of noble birth.

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