Noble Medium Humanoid (Any Race), Any Alignment
- Armor Class
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 11 | 12 | 11 | 12 | 14 | 16 |
| MOD | +0 | +1 | +0 | +1 | +2 | +3 |
| SAVE | +0 | +1 | +0 | +1 | +2 | +3 |
- Skills
- Deception +5, Insight +4, Persuasion +5
- Senses
- Passive Perception 12
- Languages
- any two languages
- CR
- 1/8 (XP 25)
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble's statistics can also be used to represent courtiers who aren't of noble birth.