OmnisGM/ rules
Red Dragon Wyrmling (Chromatic)

Red Dragon Wyrmling (Chromatic)Medium Dragon, Chaotic Evil

Armor Class
17 (natural armor)
Hit Points
75 (10d8 + 30)
Speed
30 ft., Climb 30 ft., Fly 60 ft.
STRDEXCONINTWISCHA
SCORE191017121115
MOD+4+0+3+1+0+2
SAVE+4+0+3+1+0+2
Saving Throws
Dex +2, Con +5, Wis +2, Cha +4
Skills
Perception +4, Stealth +2
Immunities
Fire
Senses
blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
Languages
Draconic
CR
4 (XP 1,100)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) Piercing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) Fire damage on a failed save, or half as much damage on a successful one.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.