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D&D · SRD 5.1 (5e, 2014)

Sahuagin Medium Humanoid (Sahuagin), Lawful Evil

Armor Class
12 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
30 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE13111212139
MOD+1+0+1+1+1-1
SAVE+1+0+1+1+1-1
Skills
Perception +5
Senses
darkvision 120 ft.; Passive Perception 15
Languages
Sahuagin
CR
1/2 (XP 100)

Traits

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) Piercing damage, or 5 (1d8 + 1) Piercing damage if used with two hands to make a melee attack.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal