OmnisGM/ rules
Scout

ScoutMedium Humanoid (Any Race), Any Alignment

Armor Class
13 (leather armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE111412111311
MOD+0+2+1+0+1+0
SAVE+0+2+1+0+1+0
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
Passive Perception 15
Languages
any one language (usually Common)
CR
1/2 (XP 100)

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) Piercing damage.

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

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