Thug Medium Humanoid (Any Race), Any Non-good Alignment
- Armor Class
- 11 (leather armor)
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 11 | 14 | 10 | 10 | 11 |
| MOD | +2 | +0 | +2 | +0 | +0 | +0 |
| SAVE | +2 | +0 | +2 | +0 | +0 | +0 |
- Skills
- Intimidation +2
- Senses
- Passive Perception 10
- Languages
- any one language (usually Common)
- CR
- 1/2 (XP 100)
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) Piercing damage.
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.