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D&D · SRD 5.1 (5e, 2014)

Thug Medium Humanoid (Any Race), Any Non-good Alignment

Armor Class
11 (leather armor)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE151114101011
MOD+2+0+2+0+0+0
SAVE+2+0+2+0+0+0
Skills
Intimidation +2
Senses
Passive Perception 10
Languages
any one language (usually Common)
CR
1/2 (XP 100)

Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) Piercing damage.

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal