Young Brass Dragon (Metallic) Large Dragon, Chaotic Good
- Armor Class
- 17 (natural armor)
- Hit Points
- 110 (13d10 + 39)
- Speed
- 40 ft., Burrow 20 ft., Fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 19 | 10 | 17 | 12 | 11 | 15 |
| MOD | +4 | +0 | +3 | +1 | +0 | +2 |
| SAVE | +4 | +0 | +3 | +1 | +0 | +2 |
- Saving Throws
- Dex +3, Con +6, Wis +3, Cha +5
- Skills
- Perception +6, Persuasion +5, Stealth +3
- Immunities
- Fire
- Senses
- blindsight 30 ft., darkvision 120 ft.; Passive Perception 16
- Languages
- Common, Draconic
- CR
- 6 (XP 2,300)
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) Piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) Fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.