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D&D · SRD 5.1 (5e, 2014)

Young Gold Dragon (Metallic) Large Dragon, Lawful Good

Armor Class
18 (natural armor)
Hit Points
178 (17d10 + 85)
Speed
40 ft., Fly 80 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE231421161320
MOD+6+2+5+3+1+5
SAVE+6+2+5+3+1+5
Saving Throws
Dex +6, Con +9, Wis +5, Cha +9
Skills
Insight +5, Perception +9, Persuasion +9, Stealth +6
Immunities
Fire
Senses
blindsight 30 ft., darkvision 120 ft.; Passive Perception 19
Languages
Common, Draconic
CR
10 (XP 5,900)

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) Piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) Slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) Fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal