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D&D · SRD 5.2.1 (5.5e, 2024)

Centaur Trooper Large Fey, Neutral Good

Armor Class
16
Hit Points
45 (6d10 + 12)
Speed
50 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE18141491311
MOD+4+2+2-1+1+0
SAVE+4+2+2-1+1+0
Skills
Athletics +6, Perception +3
Senses
Passive Perception 13
Languages
Elvish, Sylvan
CR
2 (XP 450)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5-6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal