Green Hag Medium Fey, Neutral Evil
- Armor Class
- 17
- Hit Points
- 82 (11d8 + 33)
- Speed
- 30 ft., Swim 30 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 12 | 16 | 13 | 14 | 14 |
| MOD | +4 | +1 | +3 | +1 | +2 | +2 |
| SAVE | +4 | +1 | +3 | +1 | +2 | +2 |
- Skills
- Arcana +5, Deception +4, Perception +4, Stealth +3
- Senses
- darkvision 60 ft.; Passive Perception 14
- Languages
- Common, Elvish, Sylvan
- CR
- 3 (XP 700)
Traits
Amphibious. The hag can breathe air and water.
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness