OmnisGM/ rules
Ray of Sickness

Ray of Sickness1st-level Necromancy

Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 1.

Open in OmnisGMThis entry in the compendium of the interactive character sheet.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.