Goblin Minion Small Fey (Goblinoid), Chaotic Neutral
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 8 | 15 | 10 | 10 | 8 | 8 |
| MOD | -1 | +2 | +0 | +0 | -1 | -1 |
| SAVE | -1 | +2 | +0 | +0 | -1 | -1 |
- Skills
- Stealth +6
- Senses
- darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- CR
- 1/8 (XP 25)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.