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D&D · SRD 5.2.1 (5.5e, 2024)

Dust Mephit Small Elemental, Neutral Evil

Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., Fly 30 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE5141091110
MOD-3+2+0-1+0+0
SAVE-3+2+0-1+0+0
Skills
Perception +2, Stealth +4
Vulnerabilities
Fire
Immunities
Poison; Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Auran, Terran)
CR
1/2 (XP 100)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

  • At Will:
  • 1/Day Each: Sleep
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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal