Fire Elemental Large Elemental, Neutral
- Armor Class
- 13
- Hit Points
- 93 (11d10 + 33)
- Speed
- 50 ft.
- Initiative
- +3 (13)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 17 | 16 | 6 | 10 | 7 |
| MOD | +0 | +3 | +3 | -2 | +0 | -2 |
| SAVE | +0 | +3 | +3 | -2 | +0 | -2 |
- Resistances
- Bludgeoning, Piercing, Slashing
- Immunities
- Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Ignan)
- CR
- 5 (XP 1,800)
Traits
Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.