Ice Mephit Small Elemental, Neutral Evil
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- 30 ft., Fly 30 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 7 | 13 | 10 | 9 | 11 | 12 |
| MOD | -2 | +1 | +0 | -1 | +0 | +1 |
| SAVE | -2 | +1 | +0 | -1 | +0 | +1 |
- Skills
- Perception +2, Stealth +3
- Vulnerabilities
- Fire
- Immunities
- Cold, Poison; Exhaustion, Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Aquan, Auran)
- CR
- 1/2 (XP 100)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.