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D&D · SRD 5.2.1 (5.5e, 2024)

Ice Mephit Small Elemental, Neutral Evil

Armor Class
11
Hit Points
21 (6d6)
Speed
30 ft., Fly 30 ft.
Initiative
+1 (11)
STRDEXCONINTWISCHA
SCORE7131091112
MOD-2+1+0-1+0+1
SAVE-2+1+0-1+0+1
Skills
Perception +2, Stealth +3
Vulnerabilities
Fire
Immunities
Cold, Poison; Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Aquan, Auran)
CR
1/2 (XP 100)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal