OmnisGM / rules
GitHub ↗
D&D · SRD 5.2.1 (5.5e, 2024)

Hobgoblin Captain Medium Fey (Goblinoid), Lawful Evil

Armor Class
17
Hit Points
58 (9d8 + 18)
Speed
30 ft.
Initiative
+4 (14)
STRDEXCONINTWISCHA
SCORE151414121013
MOD+2+2+2+1+0+1
SAVE+2+2+2+1+0+1
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
3 (XP 700)

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal