Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
- Armor Class
- 18
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Initiative
- +3 (13)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 13 | 12 | 12 | 10 | 10 | 9 |
| MOD | +1 | +1 | +1 | +0 | +0 | -1 |
| SAVE | +1 | +1 | +1 | +0 | +0 | -1 |
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
- CR
- 1/2 (XP 100)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.