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D&D · SRD 5.2.1 (5.5e, 2024)

Invisible Stalker Large Elemental, Neutral

Armor Class
14
Hit Points
97 (13d10 + 26)
Speed
50 ft., Fly 50 ft. (hover)
Initiative
+7 (17)
STRDEXCONINTWISCHA
SCORE161914101511
MOD+3+4+2+0+2+0
SAVE+3+4+2+0+2+0
Skills
Perception +8, Stealth +10
Resistances
Bludgeoning, Piercing, Slashing
Senses
darkvision 60 ft.; Passive Perception 18
Languages
Common, Primordial (Auran)
CR
6 (XP 2,300)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal