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D&D · SRD 5.2.1 (5.5e, 2024)

Lemure Medium Fiend (Devil), Lawful Evil

Armor Class
9
Hit Points
9 (2d8)
Speed
20 ft.
Initiative
-3 (7)
STRDEXCONINTWISCHA
SCORE105111113
MOD+0-3+0-5+0-4
SAVE+0-3+0-5+0-4
Resistances
Cold
Immunities
Fire, Poison; Charmed, Frightened, Poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 10
Languages
Understands Infernal but can't speak
CR
0

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal