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D&D · SRD 5.2.1 (5.5e, 2024)

Medusa Medium Monstrosity, Lawful Evil

Armor Class
15
Hit Points
127 (17d8 + 51)
Speed
30 ft.
Initiative
+6 (16)
STRDEXCONINTWISCHA
SCORE101716121315
MOD+0+3+3+1+1+2
SAVE+0+3+3+1+4+2
Skills
Deception +5, Perception +4, Stealth +6
Senses
darkvision 150 ft.; Passive Perception 14
Languages
Common plus one other language
CR
6 (XP 2,300)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5-6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal