Merfolk Skirmisher Medium Elemental, Neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 10 ft., Swim 40 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 13 | 12 | 11 | 14 | 12 |
| MOD | +0 | +1 | +1 | +0 | +2 | +1 |
| SAVE | +0 | +1 | +1 | +0 | +2 | +1 |
- Senses
- Passive Perception 12
- Languages
- Common, Primordial (Aquan)
- CR
- 1/8 (XP 25)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss. The spear magically returns to the merfolk's hand immediately after a ranged attack.