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Merfolk Skirmisher

Merfolk SkirmisherMedium Elemental, Neutral

Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
10 ft., Swim 40 ft.
Initiative
+1 (11)
STRDEXCONINTWISCHA
SCORE101312111412
MOD+0+1+1+0+2+1
SAVE+0+1+1+0+2+1
Senses
Passive Perception 12
Languages
Common, Primordial (Aquan)
CR
1/8 (XP 25)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss. The spear magically returns to the merfolk's hand immediately after a ranged attack.

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