Satyr Medium Fey, Chaotic Neutral
- Armor Class
- 13
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
- Initiative
- +3 (13)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 12 | 16 | 11 | 12 | 10 | 14 |
| MOD | +1 | +3 | +0 | +1 | +0 | +2 |
| SAVE | +1 | +3 | +0 | +1 | +0 | +2 |
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- Passive Perception 12
- Languages
- Common, Elvish, Sylvan
- CR
- 1/2 (XP 100)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.