OmnisGM / rules
GitHub ↗
D&D · SRD 5.2.1 (5.5e, 2024)

Satyr Medium Fey, Chaotic Neutral

Armor Class
13
Hit Points
31 (7d8)
Speed
40 ft.
Initiative
+3 (13)
STRDEXCONINTWISCHA
SCORE121611121014
MOD+1+3+0+1+0+2
SAVE+1+3+0+1+0+2
Skills
Perception +2, Performance +6, Stealth +5
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
CR
1/2 (XP 100)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal