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D&D · SRD 5.2.1 (5.5e, 2024)

Spirit Naga Large Fiend, Chaotic Evil

Armor Class
17
Hit Points
135 (18d10 + 36)
Speed
40 ft.
Initiative
+3 (13)
STRDEXCONINTWISCHA
SCORE181714161516
MOD+4+3+2+3+2+3
SAVE+4+6+5+3+5+6
Immunities
Poison; Charmed, Poisoned
Senses
darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
CR
8 (XP 3,900)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal