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D&D · SRD 5.2.1 (5.5e, 2024)

Steam Mephit Small Elemental, Neutral Evil

Armor Class
10
Hit Points
17 (5d6)
Speed
30 ft., Fly 30 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE51110111012
MOD-3+0+0+0+0+1
SAVE-3+0+0+0+0+1
Skills
Stealth +2
Immunities
Fire, Poison; Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Aquan, Ignan)
CR
1/4 (XP 50)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal