D&D · SRD 5.2.1 (5.5e, 2024)
Inflict Wounds 1st-level Necromancy
- Casting Time
- Action
- Range
- Touch
- Duration
- Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 1.
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