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Daggerheart · SRD 1.0 · Glossary

Ambushed

Tier 1

Tier 1 Event. An ambush is set to catch an unsuspecting party off-guard.

  • Impulses: Overwhelm, scatter, surround
  • Difficulty: Special (see "Relative Strength")
  • Potential Adversaries: Any

Features

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty. Who cues the ambush? What makes it clear they're in charge?

Surprise! - Action: The ambushers reveal themselves to the party, you gain 2 Fear, and the spotlight immediately shifts to one of the ambushing adversaries. What do the ambushers want from the party? How do their tactics in the ambush reflect that?


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal