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Daggerheart · SRD 1.0 · Glossary

Ambushers

Tier 1

Tier 1 Event. An ambush is set by the PCs to catch unsuspecting adversaries off-guard.

  • Impulses: Escape, group up, protect the most vulnerable
  • Difficulty: Special (see "Relative Strength")
  • Potential Adversaries: Any

Features

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty. Which adversary is the least prepared? Which one is the most?

Where Did They Come From? - Reaction: When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage. What are the adversaries in the middle of doing when the ambush starts? How does this impact their approach to the fight?


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal