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Daggerheart · SRD 1.0 · Glossary
AncestryFeature 1Feature 2
ClankPurposeful Design: Permanent +1 to a chosen ExperienceEfficient: Choose a long rest move on short rest
DrakonaScales: Mark Stress to mark 1 fewer HP on Severe damageElemental Breath: d8 magic damage breath weapon (Very Close)
DwarfThick Skin: Mark 2 Stress instead of 1 HP on Minor damageIncreased Fortitude: Spend 3 Hope to halve incoming physical damage
ElfQuick Reactions: Mark Stress to gain advantage on reaction rollsCelestial Trance: Choose an additional downtime move during rest
FaerieLuckbender: Spend 3 Hope to reroll Duality Dice (1/session)Wings: Fly; mark Stress for +2 Evasion against an attack
FaunCaprine Leap: Leap anywhere within Close range as normal movementKick: Mark Stress on melee hit for 2d6 extra damage and knockback
FirbolgCharge: Mark Stress when closing to Melee for 1d12 damage to allUnshakable: Roll d6 when marking Stress; on 6, don’t mark it
FungrilFungril Network: Instinct Roll (12) to communicate with fungril at any distanceDeath Connection: Mark Stress to extract a memory from a corpse
GalapaShell: Bonus to damage thresholds equal to ProficiencyRetract: Mark Stress to retract; resist physical damage but can’t move
GiantEndurance: Gain an additional Hit Point slotReach: Melee range features treated as Very Close range
GoblinSurefooted: Ignore disadvantage on Agility RollsDanger Sense: Mark Stress to force adversary attack reroll (1/rest)
HalflingLuckbringer: Everyone in party gains a Hope at session startInternal Compass: Reroll Hope Die results of 1
HumanHigh Stamina: Gain an additional Stress slotAdaptability: Mark Stress to reroll a failed Experience roll
InfernisFearless: Mark 2 Stress to turn Fear roll into Hope rollDread Visage: Advantage on rolls to intimidate hostile creatures
KatariFeline Instincts: Spend 2 Hope to reroll Hope Die on Agility RollRetracting Claws: Agility Roll to scratch; success inflicts Vulnerable
OrcSturdy: Attacks against you have disadvantage at 1 HP remainingTusks: Spend Hope on melee hit for extra 1d6 damage
RibbetAmphibious: Breathe and move naturally underwaterLong Tongue: Mark Stress to use tongue as d12 Close Finesse weapon
SimiahNatural Climber: Advantage on Agility Rolls for balancing and climbingNimble: Permanent +1 bonus to Evasion
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