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D&D · SRD 5.1 (5e, 2014)

Druid Medium Humanoid (Any Race), Any Alignment

Armor Class
11 (16 with *Barkskin*)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE101213121511
MOD+0+1+1+1+2+0
SAVE+0+1+1+1+2+0
Skills
Medicine +4, Nature +3, Perception +4
Senses
Passive Perception 14
Languages
Druidic plus any two languages
CR
2 (XP 450)

Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): Druidcraft, Produce Flame, Shillelagh 1st level (4 slots): Entangle, Longstrider, Speak with Animals, Thunderwave 2nd level (3 slots): Animal Messenger, Barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with Shillelagh), reach 5 ft., one target. Hit: 3 (1d6) Bludgeoning damage, 4 (1d8) Bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) Bludgeoning damage with Shillelagh.

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal