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Gnome, Deep (Svirfneblin)

Gnome, Deep (Svirfneblin)Small Humanoid (Gnome), Neutral Good

Armor Class
15 (chain shirt)
Hit Points
16 (3d6 + 6)
Speed
20 ft.
STRDEXCONINTWISCHA
SCORE15141412109
MOD+2+2+2+1+0-1
SAVE+2+2+2+1+0-1
Skills
Investigation +3, Perception +2, Stealth +4
Senses
darkvision 120 ft.; Passive Perception 12
Languages
Gnomish, Terran, Undercommon
CR
1/2 (XP 100)

Traits

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components

At will: Nondetection (self only)

1/day each: Blindness/deafness, Blur, Disguise Self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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