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D&D · SRD 5.1 (5e, 2014)

Lemure (Devil) Medium Fiend (Devil), Lawful Evil

Armor Class
7
Hit Points
13 (3d8)
Speed
15 ft.
STRDEXCONINTWISCHA
SCORE105111113
MOD+0-3+0-5+0-4
SAVE+0-3+0-5+0-4
Resistances
Cold
Immunities
Fire, Poison; Charmed, Frightened, Poisoned
Senses
darkvision 120 ft.; Passive Perception 10
Languages
understands Infernal but can't speak
CR
0 (XP 10)

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) Bludgeoning damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal