Lemure (Devil) Medium Fiend (Devil), Lawful Evil
- Armor Class
- 7
- Hit Points
- 13 (3d8)
- Speed
- 15 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 5 | 11 | 1 | 11 | 3 |
| MOD | +0 | -3 | +0 | -5 | +0 | -4 |
| SAVE | +0 | -3 | +0 | -5 | +0 | -4 |
- Resistances
- Cold
- Immunities
- Fire, Poison; Charmed, Frightened, Poisoned
- Senses
- darkvision 120 ft.; Passive Perception 10
- Languages
- understands Infernal but can't speak
- CR
- 0 (XP 10)
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) Bludgeoning damage.