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D&D · SRD 5.1 (5e, 2014)

Minotaur Skeleton Large Undead, Lawful Evil

Armor Class
12 (natural armor)
Hit Points
67 (9d10 + 18)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE181115685
MOD+4+0+2-2-1-3
SAVE+4+0+2-2-1-3
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 9
Languages
understands Abyssal but can't speak
CR
2 (XP 450)

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) Slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Piercing damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal