Minotaur Skeleton Large Undead, Lawful Evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 67 (9d10 + 18)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 11 | 15 | 6 | 8 | 5 |
| MOD | +4 | +0 | +2 | -2 | -1 | -3 |
| SAVE | +4 | +0 | +2 | -2 | -1 | -3 |
- Vulnerabilities
- Bludgeoning
- Immunities
- Poison; Exhaustion, Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 9
- Languages
- understands Abyssal but can't speak
- CR
- 2 (XP 450)
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) Slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Piercing damage.