OmnisGM/ rules
Ogre Zombie

Ogre ZombieLarge Undead, Neutral Evil

Armor Class
8
Hit Points
85 (9d10 + 36)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE19618365
MOD+4-2+4-4-2-3
SAVE+4-2+4-4-2-3
Saving Throws
Wis +0
Immunities
Poison; Poisoned
Senses
darkvision 60 ft.; Passive Perception 8
Languages
understands Common and Giant but can't speak
CR
2 (XP 450)

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.