Shadow Medium Undead, Chaotic Evil
- Armor Class
- 12
- Hit Points
- 16 (3d8 + 3)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 6 | 14 | 13 | 6 | 10 | 8 |
| MOD | -2 | +2 | +1 | -2 | +0 | -1 |
| SAVE | -2 | +2 | +1 | -2 | +0 | -1 |
- Skills
- Stealth +4 (+6 in dim light or darkness)
- Vulnerabilities
- Radiant
- Resistances
- Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
- Immunities
- Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- -
- CR
- 1/2 (XP 100)
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) Necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.