OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Shadow Medium Undead, Chaotic Evil

Armor Class
12
Hit Points
16 (3d8 + 3)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE614136108
MOD-2+2+1-2+0-1
SAVE-2+2+1-2+0-1
Skills
Stealth +4 (+6 in dim light or darkness)
Vulnerabilities
Radiant
Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses
darkvision 60 ft.; Passive Perception 10
Languages
-
CR
1/2 (XP 100)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) Necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal