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D&D · SRD 5.1 (5e, 2014)

Lich Medium Undead, Any Evil Alignment

Armor Class
17 (natural armor)
Hit Points
135 (18d8 + 54)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE111616201416
MOD+0+3+3+5+2+3
SAVE+0+3+3+5+2+3
Saving Throws
Con +10, Int +12, Wis +9
Skills
Arcana +19, History +12, Insight +9, Perception +9
Resistances
Cold, Lightning, Necrotic
Immunities
Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
truesight 120 ft.; Passive Perception 19
Languages
Common plus up to five other languages
CR
21 (XP 33,000)

Traits

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost 1st level (4 slots): Detect Magic, Magic Missile, Shield, Thunderwave 2nd level (3 slots): Acid Arrow, Detect Thoughts, Invisibility, Mirror Image 3rd level (3 slots): Animate Dead, Counterspell, Dispel Magic, Fireball 4th level (3 slots): Blight, Dimension Door 5th level (3 slots): Cloudkill, Scrying 6th level (1 slot): Disintegrate, Globe of Invulnerability 7th level (1 slot): Finger of Death, Plane Shift 8th level (1 slot): Dominate Monster, Power Word Stun 9th level (1 slot): Power Word Kill

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) Cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) Necrotic damage on a failed save, or half as much damage on a successful one.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal