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D&D · SRD 5.1 (5e, 2014)

Nightmare Large Fiend, Neutral Evil

Armor Class
13 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
60 ft., Fly 90 ft.
STRDEXCONINTWISCHA
SCORE181516101315
MOD+4+2+3+0+1+2
SAVE+4+2+3+0+1+2
Immunities
Fire
Senses
Passive Perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak
CR
3 (XP 700)

Traits

Confer Fire Resistance. The nightmare can grant resistance to Fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage plus 7 (2d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal