Nightmare Large Fiend, Neutral Evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 68 (8d10 + 24)
- Speed
- 60 ft., Fly 90 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 15 | 16 | 10 | 13 | 15 |
| MOD | +4 | +2 | +3 | +0 | +1 | +2 |
| SAVE | +4 | +2 | +3 | +0 | +1 | +2 |
- Immunities
- Fire
- Senses
- Passive Perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
- CR
- 3 (XP 700)
Traits
Confer Fire Resistance. The nightmare can grant resistance to Fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage plus 7 (2d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.