OmnisGM/ rules
Orc

OrcMedium Humanoid (Orc), Chaotic Evil

Armor Class
13 (hide armor)
Hit Points
15 (2d8 + 6)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE16121671110
MOD+3+1+3-2+0+0
SAVE+3+1+3-2+0+0
Skills
Intimidation +2
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Common, Orc
CR
1/2 (XP 100)

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.

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