Orc Medium Humanoid (Orc), Chaotic Evil
- Armor Class
- 13 (hide armor)
- Hit Points
- 15 (2d8 + 6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 16 | 12 | 16 | 7 | 11 | 10 |
| MOD | +3 | +1 | +3 | -2 | +0 | +0 |
| SAVE | +3 | +1 | +3 | -2 | +0 | +0 |
- Skills
- Intimidation +2
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Orc
- CR
- 1/2 (XP 100)
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.