Zombie Medium Undead, Neutral Evil
- Armor Class
- 8
- Hit Points
- 22 (3d8 + 9)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 13 | 6 | 16 | 3 | 6 | 5 |
| MOD | +1 | -2 | +3 | -4 | -2 | -3 |
| SAVE | +1 | -2 | +3 | -4 | -2 | -3 |
- Saving Throws
- Wis +0
- Immunities
- Poison; Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 8
- Languages
- understands the languages it knew in life but can't speak
- CR
- 1/4 (XP 50)
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.