OmnisGM/ rules
Zombie

ZombieMedium Undead, Neutral Evil

Armor Class
8
Hit Points
22 (3d8 + 9)
Speed
20 ft.
STRDEXCONINTWISCHA
SCORE13616365
MOD+1-2+3-4-2-3
SAVE+1-2+3-4-2-3
Saving Throws
Wis +0
Immunities
Poison; Poisoned
Senses
darkvision 60 ft.; Passive Perception 8
Languages
understands the languages it knew in life but can't speak
CR
1/4 (XP 50)

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.

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