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D&D · SRD 5.2.1 (5.5e, 2024)

Salamander Large Elemental, Neutral Evil

Armor Class
15
Hit Points
90 (12d10 + 24)
Speed
30 ft., Climb 30 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE181415111012
MOD+4+2+2+0+0+1
SAVE+4+2+2+0+0+1
Vulnerabilities
Cold
Immunities
Fire
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan)
CR
5 (XP 1,800)

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss. The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal