Salamander Large Elemental, Neutral Evil
- Armor Class
- 15
- Hit Points
- 90 (12d10 + 24)
- Speed
- 30 ft., Climb 30 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 14 | 15 | 11 | 10 | 12 |
| MOD | +4 | +2 | +2 | +0 | +0 | +1 |
| SAVE | +4 | +2 | +2 | +0 | +0 | +1 |
- Vulnerabilities
- Cold
- Immunities
- Fire
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Ignan)
- CR
- 5 (XP 1,800)
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss. The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.