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D&D · SRD 5.2.1 (5.5e, 2024)

Sea Hag Medium Fey, Chaotic Evil

Armor Class
14
Hit Points
52 (7d8 + 21)
Speed
30 ft., Swim 40 ft.
Initiative
+1 (11)
STRDEXCONINTWISCHA
SCORE161316121213
MOD+3+1+3+1+1+1
SAVE+3+1+3+1+1+1
Senses
darkvision 60 ft.; Passive Perception 11
Languages
Common, Giant, Primordial (Aquan)
CR
2 (XP 450)

Traits

Amphibious. The hag can breathe air and water.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5-6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal